NAME
MinFilteri - 3D API min filter
USAGE
MinFilter[i] = int(type)
VALID ENUMERANTS
type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest, Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad
DESCRIPTION
Set the Direct3D sampler minification filter type for texture unit i, where i is in the range 0-15. See sampler state MinFilter for details.
The standard reset callback sets the MinFilter[i] state to int(Point).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
MinFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MipFilter, MipMapLodBias