NAME

ColorWriteEnable - 3D API color write enable

USAGE

ColorWriteEnable = bool4(r, g, b, a)

VALID ENUMERANTS

r, g, b, a: true, false

DESCRIPTION

Enable/disable writing of frame buffer color components. See the OpenGL glColorMask manual page for details. See the D3DRS_COLORWRITEENABLE render state description for DirectX 9.

The standard reset callback sets the ColorWriteEnable state to bool4(true, true, true, true).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

BlendColor, ClearColor, ColorArg0, ColorArg1, ColorArg2, ColorLogicOpEnable, ColorMask, ColorMaterial, ColorMatrix, ColorOp, ColorTransform, ColorVertex, ColorWriteEnable1, ColorWriteEnable2, ColorWriteEnable3