NAME

BumpEnvMat11 - 3D API bump environment mat11

USAGE

BumpEnvMat11 = float(c11)

VALID ENUMERANTS

c11: floating point value

DESCRIPTION

Specify that this texture-stage state is a floating-point value for the [1][1] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT11 texture stage state description for DirectX 9.

The standard reset callback sets the BumpEnvMat11 state to float(0).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

BumpEnvMat00, BumpEnvMat01, BumpEnvMat10, BumpEnvLOffset, BumpEnvLScale