NAME
VertexShaderConstantB - 3D API vertex shader constantB
USAGE
VertexShaderConstantB[i] = bool4(b1, b2, b3, b4)
VALID ENUMERANTS
bi: true, false
DESCRIPTION
Set a Direct3D vertex shader constant. See the IDirect3DDevice9::SetVertexShaderConstantB method for details.
The standard reset callback does nothing.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter