NAME

MaterialAmbient - 3D API material ambient

USAGE

MaterialAmbient = float4(r, g, b, a)

VALID ENUMERANTS

r, g, b, a: floating point values

DESCRIPTION

Specify the materials ambient reflectance values. See the GL_AMBIENT description on the OpenGL glMaterial manual page for details. See the D3DRS_AMBIENTMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the MaterialAmbient state to float4(0.2, 0.2, 0.2, 1.0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource