NAME

LightAmbient - 3D API light ambient

USAGE

LightAmbient[i] = float4(r, g, b, a)

VALID ENUMERANTS

r, g, b, a: floating point values

DESCRIPTION

Specify the ambient intensity of the light. See the GL_AMBIENT description on the OpenGL glLight manual page for details. See the Ambient member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightAmbient[i] state to float4(0, 0, 0, 1).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable