NAME

cgD3D11IsProfileSupported - determine if a profile is supported by cgD3D11

SYNOPSIS

  #include <Cg/cgD3D11.h>

  CGbool cgD3D11IsProfileSupported( CGprofile profile );

PARAMETERS

profile

The profile which will be checked for support.

RETURN VALUES

Returns CG_TRUE if profile is supported by the cgD3D10 library.

Returns CG_FALSE otherwise.

However if cgD3D11SetDevice has not been called to register a ID3D11Device device yet, this routine returns CG_TRUE for all valid D3D11 profiles.

DESCRIPTION

cgD3D11IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D11 library.

EXAMPLES

    // assuming the program requires Shader Model 5.0 ...

    if ((!cgD3D11IsProfileSupported(CG_PROFILE_VS_5_0)) ||
        (!cgD3D11IsProfileSupported(CG_PROFILE_PS_5_0))) {
      fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
      exit(1);
    }

ERRORS

None.

HISTORY

cgD3D11IsProfileSupported was introduced in Cg 3.0.

SEE ALSO

cgD3D11GetLatestPixelProfile, cgD3D11GetLatestVertexProfile