NAME
ColorMask - 3D API color mask
USAGE
ColorMask = bool4(r, g, b, a)
VALID ENUMERANTS
r, g, b, a: true, false
DESCRIPTION
Enable/disable writing to color components in the frame buffer. See the OpenGL glColorMask manual page for details. See the D3DRS_COLORWRITEENABLE1 render state description for DirectX 9.
The standard reset callback sets the ColorMask state to bool4(true, true, true, true).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO