NAME

SpecularMaterialSource - 3D API specular material source

USAGE

SpecularMaterialSource = int(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Enable/disable front and back specular color material. See the GL_SPECULAR description on the OpenGL glColorMaterial manual page for details. See the D3DRS_SPECULARMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the SpecularMaterialSource state to int(AmbientAndDiffuse).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular