NAME
LightSpotCutoff - 3D API light spot cutoff
USAGE
LightSpotCutoff[i] = float(cutoff)
VALID ENUMERANTS
cutoff: floating point value
DESCRIPTION
Specify the lights maximum spread angle. See the GL_SPOT_CUTOFF description on the OpenGL glLight manual page for details. See the Falloff member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.
The standard reset callback sets the LightSpotCutoff[i] state to float(180).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable