NAME

PointDistanceAttenuation - 3D API point distance attenuation

USAGE

PointDistanceAttenuation = float3(x, y, z)

VALID ENUMERANTS

x, y, z: floating point values

DESCRIPTION

Specify the coefficients used to scale the computed point size. See the GL_POINT_DISTANCE_ATTENUATION description on the OpenGL glPointParameter manual page for details.

The standard reset callback sets the PointDistanceAttenuation state to float3(1, 0, 0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not applicable.

SEE ALSO

PointFadeThresholdSize