NAME

FragmentLocalParameter - 3D API fragment local parameter

USAGE

FragmentLocalParameter[i] = float4(x, y, z, w)

VALID ENUMERANTS

x, y, z, w: floating point values

DESCRIPTION

Set fragment program local parameter. See the OpenGL glProgramLocalParameter4fvARB manual page for details.

The standard reset callback sets the FragmentLocalParameter[i] state to float4(0, 0, 0, 0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not applicable.

SEE ALSO

FragmentEnvParameter, VertexEnvParameter, VertexLocalParameter, PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4