NAME

DepthMask - 3D API depth mask

USAGE

DepthMask = bool(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Specify whether the depth buffer is enabled for writing. See the OpenGL glDepthMask manual page for details. See the D3DRS_ZWRITEENABLE render state description for DirectX 9.

The standard reset callback sets the DepthMask state to bool(true).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

ColorMask, StencilMask