NAME

Texture - 3D API texture

USAGE

Texture = texture(t)

VALID ENUMERANTS

t: integer value

DESCRIPTION

Specify the texture to be used. See the IDirect3DDevice9::SetTexture method for details.

The standard reset callback sets the Texture state to texture(0).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias