NAME
BlendEquation - 3D API blend equation
USAGE
BlendEquation = int(mode)
VALID ENUMERANTS
mode: FuncAdd, FuncSubtract, FuncReverseSubtract, Add, Subtract, ReverseSubtract, Min, Max, LogicOp
DESCRIPTION
Specify the RGB and alpha blend equation together. See the OpenGL glBlendEquation manual page for details. See the D3DRS_BLENDOP render state description for DirectX 9.
The standard reset callback sets the BlendEquation state to int(Add).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
AlphaBlendEnable, BlendEnable, BlendColor, BlendEquationSeparate, BlendFunc, BlendFuncSeparate, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, VertexBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable