NAME
Texture1D - 3D API texture1D
USAGE
Texture1D[i] = sampler1D(samp)
VALID ENUMERANTS
samp: sampler
DESCRIPTION
Specify the 1D texture to be used. See the GL_TEXTURE_1D description on the OpenGL glBindTexture manual page for details. See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the Texture1D[i] state to sampler1D(0).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias