NAME
AddressV - 3D API V texture addressing mode
USAGE
AddressV = int(mode)
WrapT = int(mode)
VALID ENUMERANTS
mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce
DESCRIPTION
Set the Direct3D v-direction texture wrapping mode. See the D3DSAMP_ADDRESSV sampler state description for DirectX 9.
Set the wrap parameter for texture coordinate T. See the GL_TEXTURE_WRAP_T description on the OpenGL glTexParameter manual page for details.
The standard reset callback sets the AddressV or WrapT state to int(Wrap).
OPENGL FUNCTIONALITY REQUIREMENTS
Clamp, Repeat, Wrap: OpenGL 1.0
ClampToEdge: OpenGL 1.2
Border, ClampToBorder: OpenGL 1.3
Mirror, MirroredRepeat: OpenGL 1.4
MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce: support for extension EXT_mirror_clamp.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO