NAME

LightSpotExponent - 3D API light spot exponent

USAGE

LightSpotExponent[i] = float(exp)

VALID ENUMERANTS

exp: floating point value

DESCRIPTION

Specify the lights intensity distribution. See the GL_SPOT_EXPONENT description on the OpenGL glLight manual page for details.

The standard reset callback sets the LightSpotExponent[i] state to float(0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not applicable.

SEE ALSO

LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightTheta, LightType, LightingEnable