NAME
AddressVi - 3D API V texture addressing mode for unit i
USAGE
AddressV[i] = int(mode)
VALID ENUMERANTS
mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce
DESCRIPTION
Sets the Direct3D v-direction wrapping mode for texture unit i, where i is in the range 0-15. See sampler state AddressV for details.
The standard reset callback sets the AddressV[i] state to int(Wrap).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO