NAME
ZWriteEnable - 3D API Z write enable
USAGE
ZWriteEnable = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Specify whether the depth buffer is enabled for writing. See the OpenGL glDepthMask manual page for details. See the D3DRS_ZWRITEENABLE render state description for DirectX 9.
The standard reset callback sets the ZWriteEnable state to bool(false).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
ClearDepth, DepthBias, DepthBounds, DepthBoundsEnable, DepthClampEnable, DepthTestEnable, DepthFunc, DepthMask, DepthRange, DepthTestEnable, SlopScaleDepthBias, ZEnable, ZFunc