NAME
Scissor - 3D API scissor
USAGE
Scissor = int4(x, y, w, h)
VALID ENUMERANTS
x, y, w, h: integer values
DESCRIPTION
Specify the scissor box in window coordinates. See the OpenGL glScissor manual page for details. See the description of the IDirect3DDevice9::SetScissorRect method for details
The standard reset callback sets the Scissor state to int4(0, 0, 10000, 10000).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO