NAME
TextureTransformFlags - 3D API texture transform flags
USAGE
TextureTransformFlags = int(flags)
VALID ENUMERANTS
flags: Disable, Count1, Count2, Count3, Count4, Projected
DESCRIPTION
Specify how texture coordinates are transformed for this texture stage. See the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state description for DirectX 9.
The standard reset callback sets the TextureTransformFlags state to int(Disable).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform