NAME
TextureFactor - 3D API texture factor
USAGE
TextureFactor = int(color)
VALID ENUMERANTS
color: integer value
DESCRIPTION
Specify the color used for multiple-texture blending. See the D3DRS_TEXTUREFACTOR render state description for DirectX 9.
The standard reset callback sets the TextureFactor state to int(0).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias