NAME

TextureMatrix - 3D API texture matrix

USAGE

TextureMatrix = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

VALID ENUMERANTS

fi: floating point values

DESCRIPTION

Set the values of the texture matrix. See the GL_TEXTURE description on the OpenGL glMatrixMode manual page for details. See the description of the D3DTS_TEXTUREi transform state type for the IDirect3DDevice9::SetTransform method.

The standard reset callback sets the TextureMatrix state to the identity matrix.

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureTransform, TextureTransformFlags