NAME

arbvp1 - OpenGL vertex profile for multi-vendor ARB_vertex_program extension

SYNOPSIS

  arbvp1

DESCRIPTION

This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3. This profile is supported by any OpenGL implementation that conformantly implements ARB_vertex_program.

The compiler output for this profile conforms to the assembly format defined by ARB_vertex_program.

Data-dependent loops are not allowed; all loops must be unrollable.

Conditional expressions are supported without branching so both conditions must be evaluated.

Relative indexing of uniform arrays is supported; but texture accesses are not supported.

3D API DEPENDENCIES

Requires OpenGL support for the multi-vendor ARB_vertex_program extension. These extensions were introduced by GeForce3 and Quadro DCC GPUs. ATI GPUs also support this extension.

OpenGL Extension Specifications

 www.opengl.org/registry/specs/ARB/vertex_program.txt 

PROFILE OPTIONS

NumTemps=n

Number of temporaries to use, 32 by default.

MaxInstructions=n

Maximum allowable (static) instructions.

MaxLocalParams=n

Maximum allowable local parameters.

MaxAddressRegs=n

Maximum allowable address registers.

PosInv=b

Boolean to enable position invariance.

DATA TYPES

to-be-written

SEMANTICS

VARYING INPUT SEMANTICS

to-be-written

UNIFORM INPUT SEMANTICS

to-be-written

OUTPUT SEMANTICS

to-be-written

STANDARD LIBRARY ISSUES

to-be-written

SEE ALSO

arbfp1