NAME
vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)
SYNOPSIS
vp30DESCRIPTION
This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.
The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2.
Data-dependent loops and branching are allowed.
Relative indexing of uniform arrays is supported; but texture accesses are not supported.
3D API DEPENDENCIES
Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.
OpenGL Extension Specifications
www.opengl.org/registry/specs/NV/vertex_program2.txtPROFILE OPTIONS
- PosInv=val
Non-zero means generates code for position-invariant (with fixed-function) position transformation.
- MaxLocalParams=val
Maximum number of local parameters the implementation supports.
DATA TYPES
to-be-written
SEMANTICS
VARYING INPUT SEMANTICS
to-be-written
UNIFORM INPUT SEMANTICS
to-be-written
OUTPUT SEMANTICS
to-be-written
STANDARD LIBRARY ISSUES
to-be-written
SEE ALSO