NAME
DepthRange - 3D API depth range
USAGE
DepthRange = float2(near, far)
VALID ENUMERANTS
near, far: floating point values
DESCRIPTION
Specify the mapping of the near and far clipping planes to window coordinates. See the OpenGL glDepthRange manual page for details. See the IDirect3DDevice9::SetViewport method for details.
The standard reset callback sets the DepthRange state to float2(0, 1).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
DepthBias, DepthBounds, DepthBoundsEnable, DepthClampEnable, DepthFunc, DepthMask, DepthTestEnable