NAME

ps_1_2 - Direct3D Shader Model 1.2 fragment profile for DirectX 8

SYNOPSIS

  ps_1_2

DESCRIPTION

This Direct3D profile corresponds to the per-fragment functionality introduced by GeForce 2 (NV1x) for DirectX 8.

The compiler output for this profile conforms to the textual assembly defined by DirectX 8's Pixel Shader 1.2 shader format. See:

  msdn.microsoft.com/en-us/library/bb219842.aspx

3D API DEPENDENCIES

Requires Direct3D 8 or 9 support.

PROFILE OPTIONS

to-be-written

DATA TYPES

to-be-written

SEMANTICS

INPUT SEMANTICS

to-be-written

UNIFORM INPUT SEMANTICS

to-be-written

STANDARD LIBRARY ISSUES

Functions that compute partial derivatives are not supported.

SEE ALSO

vs_1_1, ps_1_3, ps_1_1