NAME
VertexBlend - 3D API vertex blend
USAGE
VertexBlend = int(num)
VALID ENUMERANTS
num: integer value
DESCRIPTION
Specify the number of matrices to use to perform geometry blending. See the D3DRS_VERTEXBLEND render state description for DirectX 9.
The standard reset callback sets the VertexBlend state to int(Disable).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
AlphaBlendEnable, BlendEnable, BlendColor, BlendEquation, BlendEquationSeparate, BlendFunc, BlendFuncSeparate, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable