NAME
MultiSampleMask - 3D API multisample mask
USAGE
MultiSampleMask = int(mask)
VALID ENUMERANTS
mask: integer value
DESCRIPTION
Specify a bit mask for multisample render targets. See the D3DRS_MULTISAMPLEMASK render state description for DirectX 9.
The standard reset callback sets the MultiSampleMask state to int(~0).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
MultiSampleAntialias, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable