NAME
Wrap6 - 3D API wrap6
USAGE
Wrap6 = int(flags)
VALID ENUMERANTS
flags: integer value
Any combination of D3DWRAPCOORD_0, D3DWRAPCOORD_1, D3DWRAPCOORD_2, and D3DWRAPCOORD_3. Setting flags to 0 disables texture wrapping in all directions.
DESCRIPTION
Set the Direct3D texture wrapping state for texture coordinate 6. See the D3DRS_WRAP6 render state description for DirectX 9.
The standard reset callback sets the Wrap6 state to int(0).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
Wrap0, Wrap1, Wrap2, Wrap3, Wrap4, Wrap5, Wrap7, Wrap8, Wrap9, Wrap10, Wrap11, Wrap12, Wrap13, Wrap14, Wrap15