NAME
Texture - 3D API texture
USAGE
Texture = texture(t)
VALID ENUMERANTS
t: integer value
DESCRIPTION
Specify the texture to be used. See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the Texture state to texture(0).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias