NAME

TextureCubeMapEnable - 3D API texture cube map enable

USAGE

TextureCubeMapEnable[i] = bool(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Enable/disable OpenGL cube-mapped texturing. See the GL_TEXTURE_CUBE_MAP_ARB description on the OpenGL glEnable manual page for details.

The standard reset callback sets the TextureCubeMapEnable[i] state to bool(false).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not applicable.

SEE ALSO

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias