NAME

DepthRange - 3D API depth range

USAGE

DepthRange = float2(near, far)

VALID ENUMERANTS

near, far: floating point values

DESCRIPTION

Specify the mapping of the near and far clipping planes to window coordinates. See the OpenGL glDepthRange manual page for details. See the IDirect3DDevice9::SetViewport method for details.

The standard reset callback sets the DepthRange state to float2(0, 1).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

DepthBias, DepthBounds, DepthBoundsEnable, DepthClampEnable, DepthFunc, DepthMask, DepthTestEnable