NAME
SpecularMaterialSource - 3D API specular material source
USAGE
SpecularMaterialSource = int(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Enable/disable front and back specular color material. See the GL_SPECULAR description on the OpenGL glColorMaterial manual page for details. See the D3DRS_SPECULARMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the SpecularMaterialSource state to int(AmbientAndDiffuse).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular