NAME

AddressV - 3D API V texture addressing mode

USAGE

AddressV = int(mode)

WrapT = int(mode)

VALID ENUMERANTS

mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce

DESCRIPTION

Set the Direct3D v-direction texture wrapping mode. See the D3DSAMP_ADDRESSV sampler state description for DirectX 9.

Set the wrap parameter for texture coordinate T. See the GL_TEXTURE_WRAP_T description on the OpenGL glTexParameter manual page for details.

The standard reset callback sets the AddressV or WrapT state to int(Wrap).

OPENGL FUNCTIONALITY REQUIREMENTS

Clamp, Repeat, Wrap: OpenGL 1.0

ClampToEdge: OpenGL 1.2

Border, ClampToBorder: OpenGL 1.3

Mirror, MirroredRepeat: OpenGL 1.4

MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce: support for extension EXT_mirror_clamp.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AddressVi, AddressU, AddressW, WrapS, WrapT, WrapR