NAME
MipFilteri - 3D API mip filter
USAGE
MipFilter[i] = int(type)
VALID ENUMERANTS
type: None, Point, Linear, Anisotropic, PyramidalQuad, GaussianQuad
DESCRIPTION
Set the Direct3D minification mipmap filter for texture unit i, where i is in the range 0-15. See sampler state MipFilter for details.
The standard reset callback sets the MipFilter[i] state to int(None).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
MipFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipMapLodBias