NAME

VertexShaderConstantB - 3D API vertex shader constantB

USAGE

VertexShaderConstantB[i] = bool4(b1, b2, b3, b4)

VALID ENUMERANTS

bi: true, false

DESCRIPTION

Set a Direct3D vertex shader constant. See the IDirect3DDevice9::SetVertexShaderConstantB method for details.

The standard reset callback does nothing.

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter