NAME
Lighting - 3D API light enable
USAGE
Lighting = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Enable/disable a light for use in the lighting computations. See the IDirect3DDevice9::SetLight method for details.
The standard reset callback sets the Lighting state to bool(false).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
LightEnable, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable