NAME

ProjectionMatrix - 3D API projection matrix

USAGE

ProjectionMatrix = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

VALID ENUMERANTS

fi: floating point values

DESCRIPTION

Set the values of the projection matrix. See the GL_PROJECTION description on the OpenGL glMatrixMode manual page for details. See the description of the D3DTS_PROJECTION transform state type for the IDirect3DDevice9::SetTransform method.

The standard reset callback sets the ProjectionMatrix state to the identity matrix.

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

ModelViewMatrix, ModelViewTransform, ProjectionTransform, ViewTransform, WorldTransform