NAME
ShadeModel - 3D API shade model
USAGE
ShadeModel = int(model)
VALID ENUMERANTS
model: Flat, Smooth
DESCRIPTION
Specify the shading model. See the OpenGL glShadeModel manual page for details. See the D3DRS_SHADEMODE render state description for DirectX 9.
The standard reset callback sets the ShadeModel state to int(Smooth).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO