NAME

TextureFactor - 3D API texture factor

USAGE

TextureFactor = int(color)

VALID ENUMERANTS

color: integer value

DESCRIPTION

Specify the color used for multiple-texture blending. See the D3DRS_TEXTUREFACTOR render state description for DirectX 9.

The standard reset callback sets the TextureFactor state to int(0).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias