NAME
PixelShaderConstant3 - 3D API pixel shader constant3
USAGE
PixelShaderConstant3[i] = float4x3(f1, f2, f3, f4, ... , f9, f10, f11, f12)
VALID ENUMERANTS
fi: floating point values
DESCRIPTION
Set a Direct3D pixel shader constant. See the IDirect3DDevice9::SetPixelShaderConstantF method for details.
The standard reset callback does nothing.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter