NAME

TextureRectangleEnable - 3D API texture rectangle enable

USAGE

TextureRectangleEnable[i] = bool(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Enable/disable OpenGL non-power-of-two texturing. See the OpenGL NV_texture_rectangle specification for details.

The standard reset callback sets the TextureRectangleEnable[i] state to bool(false).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not applicable.

SEE ALSO

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias