NAME
BlendFuncSeparate - 3D API blend function separate
USAGE
BlendFuncSeparate = int4(srcRGB, dstRGB, srcAlpha, dstAlpha)
VALID ENUMERANTS
srcRGB, dstRGB, srcAlpha, dstAlpha: Zero, One, DestColor, OneMinusDestColor, InvDestColor, SrcAlpha, OneMinusSrcAlpha, InvSrcAlpha, DstAlpha, OneMinusDstAlpha, InvDestAlpha, SrcAlphaSaturate, SrcAlphaSat, SrcColor, OneMinusSrcColor, InvSrcColor, ConstantColor, BlendFactor, OneMinusConstantColor, InvBlendFactor, ConstantAlpha, OneMinusConstantAlpha
DESCRIPTION
Specify the source and destination blending functions. See the OpenGL glBlendFuncSeparate manual page for details. See the D3DRS_SEPARATEALPHABLENDENABLE, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_SRCBLENDALPHA, and D3DRS_DESTBLENDALPHA render state descriptions for DirectX 9.
The standard reset callback sets the BlendFuncSeparate state to int4(One, Zero, One, Zero).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
AlphaBlendEnable, BlendEnable, BlendColor, BlendEquation, BlendEquationSeparate, BlendFunc, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, VertexBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable