NAME

WorldTransform - 3D API world transform

USAGE

WorldTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

VALID ENUMERANTS

fi: floating point values

DESCRIPTION

Set the values of the world matrix. See the description of the D3DTS_WORLD transform state type for the IDirect3DDevice9::SetTransform method.

The standard reset callback sets the WorldTransform state to the identity matrix.

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

ModelViewMatrix, ModelViewTransform, ProjectionMatrix, ProjectionTransform, ViewTransform