NAME

PixelShaderConstant4 - 3D API pixel shader constant4

USAGE

PixelShaderConstant4[i] = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

VALID ENUMERANTS

fi: floating point values

DESCRIPTION

Set a Direct3D pixel shader constant. See the IDirect3DDevice9::SetPixelShaderConstantF method for details.

The standard reset callback does nothing.

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter