NAME
ColorWriteEnable - 3D API color write enable
USAGE
ColorWriteEnable = bool4(r, g, b, a)
VALID ENUMERANTS
r, g, b, a: true, false
DESCRIPTION
Enable/disable writing of frame buffer color components. See the OpenGL glColorMask manual page for details. See the D3DRS_COLORWRITEENABLE render state description for DirectX 9.
The standard reset callback sets the ColorWriteEnable state to bool4(true, true, true, true).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
BlendColor, ClearColor, ColorArg0, ColorArg1, ColorArg2, ColorLogicOpEnable, ColorMask, ColorMaterial, ColorMatrix, ColorOp, ColorTransform, ColorVertex, ColorWriteEnable1, ColorWriteEnable2, ColorWriteEnable3