NAME

TextureCubeMap - 3D API texture cube map

USAGE

TextureCubeMap[i] = samplerCUBE(samp)

VALID ENUMERANTS

samp: sampler

DESCRIPTION

Specify the cube map texture to be used. See the GL_TEXTURE_CUBE_MAP description on the OpenGL glBindTexture manual page for details. See the IDirect3DDevice9::SetTexture method for details.

The standard reset callback sets the TextureCubeMap[i] state to samplerCUBE(0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias