NAME
ColorMaterial - 3D API color material
USAGE
ColorMaterial = int2(sides, mat)
VALID ENUMERANTS
sides: Front, Back, FrontAndBack mat: Emission, Emissive, Ambient, Diffuse, Specular, AmbientAndDiffuse
DESCRIPTION
Specify which material parameters track the current color. See the OpenGL glColorMaterial manual page for details. See the D3DRS_ALPHABLENDENABLE render state description for DirectX 9.
The standard reset callback sets the ColorMaterial state to int2(FrontAndBack, AmbientAndDiffuse).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
AmbientMaterialSource, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource