NAME
glslg - OpenGL geometry profile for the OpenGL Shading Lanauge (GLSL)
SYNOPSIS
glslgDESCRIPTION
This OpenGL profile corresponds to the geometry shader functionality introduced by the EXT_geometry_shader4 multi-vendor OpenGL extension.
The compiler output for this profile conforms to the language grammar defined by the OpenGL Shading Language specification.
3D API DEPENDENCIES
Requires support for OpenGL 2.0 and the EXT_geometry_shader4 extension.
OpenGL Extension Specifications
www.opengl.org/documentation/specs/version2.0/glspec20.pdf www.opengl.org/documentation/glsl/ www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf www.opengl.org/registry/specs/EXT/geometry_shader4.txtPROFILE OPTIONS
- version=val
GLSL version to target. Supported versions are 100, 110, 120, 130, 140 and 150.
- userTexCoord
Use user-defined varying instead of gl_TexCoord.
- ATI_draw_buffers
Use ATI_draw_buffers extension for MRT.
- EXT_gpu_shader4
Use EXT_gpu_shader4 extension where useful.
DATA TYPES
SEMANTICS
to-be-written
VARYING INPUT SEMANTICS
UNIFORM INPUT SEMANTICS
OUTPUT SEMANTICS
STANDARD LIBRARY ISSUES
Geometry program Cg standard library routines are available.
SEE ALSO