NAME
MaxMipLevel - 3D API max mip level
USAGE
MaxMipLevel = int(d3d_max)
MaxMipLevel = float(gl_max)
VALID ENUMERANTS
max: integer value
DESCRIPTION
Set the Direct3D maximum mipmap lod index. See the D3DSAMP_MAXMIPLEVEL sampler state description for DirectX 9. See the GL_TEXTURE_MAX_LOD description on the OpenGL glTexParameter manual page for details.
The standard reset callback sets the MaxMipLevel state to int(0) for DirectX 9 and float(1000) for OpenGL.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
MaxMipLeveli, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MinFilter, MipFilter, MipMapLodBias