NAME

MaterialShininess - 3D API material shininess

USAGE

MaterialShininess = float(shininess)

VALID ENUMERANTS

shininess: floating point value

DESCRIPTION

Specifies the materials specular exponent. See the GL_SHININESS description on the OpenGL glMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the MaterialShininess state to float(0).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialSpecular, SpecularMaterialSource