NAME
VertexShaderConstant1 - 3D API vertex shader constant1
USAGE
VertexShaderConstant1[i] = float4(f1, f2, f3, f4)
VALID ENUMERANTS
fi: floating point values
DESCRIPTION
Set a Direct3D vertex shader constant. See the IDirect3DDevice9::SetVertexShaderConstantF method for details.
The standard reset callback does nothing.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter