NAME

MipFilteri - 3D API mip filter

USAGE

MipFilter[i] = int(type)

VALID ENUMERANTS

type: None, Point, Linear, Anisotropic, PyramidalQuad, GaussianQuad

DESCRIPTION

Set the Direct3D minification mipmap filter for texture unit i, where i is in the range 0-15. See sampler state MipFilter for details.

The standard reset callback sets the MipFilter[i] state to int(None).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

MipFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipMapLodBias