NAME
BumpEnvMat10 - 3D API bump environment mat10
USAGE
BumpEnvMat10 = float(c10)
VALID ENUMERANTS
c10: floating point value
DESCRIPTION
Specify that this texture-stage state is a floating-point value for the [1][0] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT10 texture stage state description for DirectX 9.
The standard reset callback sets the BumpEnvMat10 state to float(0).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
BumpEnvMat00, BumpEnvMat01, BumpEnvMat11, BumpEnvLOffset, BumpEnvLScale