NAME

Scissor - 3D API scissor

USAGE

Scissor = int4(x, y, w, h)

VALID ENUMERANTS

x, y, w, h: integer values

DESCRIPTION

Specify the scissor box in window coordinates. See the OpenGL glScissor manual page for details. See the description of the IDirect3DDevice9::SetScissorRect method for details

The standard reset callback sets the Scissor state to int4(0, 0, 10000, 10000).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

ScissorTestEnable