NAME

VertexBlend - 3D API vertex blend

USAGE

VertexBlend = int(num)

VALID ENUMERANTS

num: integer value

DESCRIPTION

Specify the number of matrices to use to perform geometry blending. See the D3DRS_VERTEXBLEND render state description for DirectX 9.

The standard reset callback sets the VertexBlend state to int(Disable).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AlphaBlendEnable, BlendEnable, BlendColor, BlendEquation, BlendEquationSeparate, BlendFunc, BlendFuncSeparate, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable