NAME
LightingEnable - 3D API lighting enable
USAGE
LightingEnable = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Enable/disable lighting. See the GL_LIGHTING description on the OpenGL glEnable manual page for details. See the D3DRS_LIGHTING render state description for DirectX 9.
The standard reset callback sets the LightingEnable state to bool(false).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType