NAME
vs_2_0 - Direct3D Shader Model 2.0 vertex profile for DirectX 9
SYNOPSIS
vs_2_0DESCRIPTION
This Direct3D profile corresponds to the per-vertex functionality introduced by GeForce FX (NV3x) for DirectX 9.
The compiler output for this profile conforms to the textual assembly defined by DirectX 9's Vertex Shader 2.0 shader format. See:
msdn.microsoft.com/en-us/library/bb172928.aspx3D API DEPENDENCIES
Requires Direct3D 9 support.
PROFILE OPTIONS
- NumTemps=val
Number of 4-component vector temporaries the target implementation supports.
- NumInstructionSlots=val
Number of instructions the target implementation supports.
- MaxDrawBuffers=val
Number of draw buffers or Multiple Render Targets (MRT) the target implementation supports.
DATA TYPES
- half
The half data type makes use of the Partial Precision instruction modifier to request less precision.
NVIDIA GPUs may use half-precision floating-point when the Partial Precision instruction modifier is specified. Half-precision floating-point is encoded with a sign bit, 10 mantissa bits, and 5 exponent bits (biased by 16), sometimes called s10e5.
- float
The float data type corresponds to a floating-point representation with at least 24 bits.
NVIDIA GPUs supporting vs_2_0 use standard IEEE 754 single-precision floating-point encoding with a sign bit, 23 mantissa bits, and 8 exponent bits (biased by 128), sometimes called s10e5.
Older ATI GPUs use 24-bit floating-point.
- fixed
The fixed data type is treated like half.
SEMANTICS
INPUT SEMANTICS
Binding Semantics Name Corresponding Data COLOR Input primary color COLOR0 COL COL0 COLOR1 Input secondary color COL1 TEX0 Input texture coordinate sets 0 TEXCOORD0 TEX1 Input texture coordinate sets 1 TEXCOORD1 TEX2 Input texture coordinate sets 2 TEXCOORD2 TEX3 Input texture coordinate sets 3 TEXCOORD3 TEX4 Input texture coordinate sets 4 TEXCOORD4 TEX5 Input texture coordinate sets 5 TEXCOORD5 TEX6 Input texture coordinate sets 6 TEXCOORD6 TEX7 Input texture coordinate sets 7 TEXCOORD7 FOGP Input fog color (XYZ) and factor (W) FOGUNIFORM INPUT SEMANTICS
Eight texture units are supported:
Binding Semantic Name Corresponding Data TEXUNIT0 Texture unit 0 TEXUNIT1 Texture unit 1 ... TEXUNIT7 Texture unit 7OUTPUT SEMANTICS
Binding Semantics Name Corresponding Data POSITION, HPOS Output position PSIZE, PSIZ Output point size FOG, FOGC Output fog coordinate COLOR0, COL0 Output primary color COLOR1, COL1 Output secondary color BCOL0 Output backface primary color BCOL1 Output backface secondary color TEXCOORD0-TEXCOORD7, Output texture coordinates TEX0-TEX7 CLP0-CL5 Output Clip distancesSTANDARD LIBRARY ISSUES
Functions that compute partial derivatives are not supported.
This profile may have limits on the number of dependent texture fetches.
SEE ALSO