NAME
MaterialPower - 3D API material power
USAGE
MaterialPower = float(shininess)
VALID ENUMERANTS
shininess: floating point value
DESCRIPTION
Specifies the materials specular exponent. See the GL_SHININESS description on the OpenGL glMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the MaterialPower state to float(0).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialShininess, MaterialSpecular, SpecularMaterialSource