NAME
vertexShaderConstant4 - 3D API vertex shader constant4
USAGE
vertexShaderConstant4[i] = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)
VALID ENUMERANTS
fi: floating point values
DESCRIPTION
Set a Direct3D vertex shader constant. See the IDirect3DDevice9::SetVertexShaderConstantF method for details.
The standard reset callback does nothing.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter