NAME
PixelShaderConstantF - 3D API pixel shader constantF
USAGE
PixelShaderConstantF[i] = float4(f1, f2, f3, f4)
VALID ENUMERANTS
fi: floating point values
DESCRIPTION
Set a Direct3D pixel shader constant. See the IDirect3DDevice9::SetPixelShaderConstantF method for details.
The standard reset callback does nothing.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter