NAME
WorldTransform - 3D API world transform
USAGE
WorldTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)
VALID ENUMERANTS
fi: floating point values
DESCRIPTION
Set the values of the world matrix. See the description of the D3DTS_WORLD transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the WorldTransform state to the identity matrix.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
ModelViewMatrix, ModelViewTransform, ProjectionMatrix, ProjectionTransform, ViewTransform