NAME
BumpEnvMat11 - 3D API bump environment mat11
USAGE
BumpEnvMat11 = float(c11)
VALID ENUMERANTS
c11: floating point value
DESCRIPTION
Specify that this texture-stage state is a floating-point value for the [1][1] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT11 texture stage state description for DirectX 9.
The standard reset callback sets the BumpEnvMat11 state to float(0).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
BumpEnvMat00, BumpEnvMat01, BumpEnvMat10, BumpEnvLOffset, BumpEnvLScale