vkd3d  1.15
The vkd3d 3D Graphics Library
vkd3d_shader.h
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1 /*
2  * Copyright 2017-2019 Józef Kucia for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __VKD3D_SHADER_H
20 #define __VKD3D_SHADER_H
21 
22 #include <stdbool.h>
23 #include <stdint.h>
24 #include <stddef.h>
25 #include <vkd3d_types.h>
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif /* __cplusplus */
30 
44 {
45  VKD3D_SHADER_API_VERSION_1_0,
46  VKD3D_SHADER_API_VERSION_1_1,
47  VKD3D_SHADER_API_VERSION_1_2,
48  VKD3D_SHADER_API_VERSION_1_3,
49  VKD3D_SHADER_API_VERSION_1_4,
50  VKD3D_SHADER_API_VERSION_1_5,
51  VKD3D_SHADER_API_VERSION_1_6,
52  VKD3D_SHADER_API_VERSION_1_7,
53  VKD3D_SHADER_API_VERSION_1_8,
54  VKD3D_SHADER_API_VERSION_1_9,
55  VKD3D_SHADER_API_VERSION_1_10,
56  VKD3D_SHADER_API_VERSION_1_11,
57  VKD3D_SHADER_API_VERSION_1_12,
58  VKD3D_SHADER_API_VERSION_1_13,
59  VKD3D_SHADER_API_VERSION_1_14,
60  VKD3D_SHADER_API_VERSION_1_15,
61 
62  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
63 };
64 
67 {
80 
121 
122  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
123 };
124 
132 {
137 
138  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV),
139 };
140 
146 {
154 
155  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV),
156 };
157 
159 {
160  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
161  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
162  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
163  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
164  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
165  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
172 
173  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
174 };
175 
178 {
179  VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
180  VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
181 
182  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
183 };
184 
187 {
211 
213 };
214 
221 {
228 
230 };
231 
234 {
252 
253  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
254 };
255 
262 {
266 
267  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
268 };
269 
271 {
367 
368  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
369 };
370 
377 {
384  unsigned int value;
385 };
386 
389 {
402 
405 
406  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
407 };
408 
411 {
419  const void *code;
421  size_t size;
422 };
423 
426 {
447 
448  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
449 };
450 
456 {
461  unsigned int set;
463  unsigned int binding;
469  unsigned int count;
470 };
471 
472 enum vkd3d_shader_binding_flag
473 {
474  VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
475  VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
476 
477  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
478 };
479 
497 {
544 
545  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_FRAGMENT_MODE),
546 };
547 
559 {
583 
584  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_SOURCE),
585 };
586 
592 {
593  VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
608 
609  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
610 };
611 
617 {
618  VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
630 
631  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
632 };
633 
639 {
640  VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
758  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
759  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
760  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
761  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
762  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
763  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
764  VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
941 
942  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
943 };
944 
950 {
951  union
952  {
957  uint32_t u32;
964  float f32;
965  } u;
966 };
967 
975 {
976  union
977  {
982  uint32_t u32;
987  float f32;
994  float f32_vec4[4];
995  void *_pointer_pad;
996  uint32_t _pad[4];
997  } u;
998 };
999 
1005 {
1013  uint32_t id;
1014 };
1015 
1021 {
1026  unsigned int set;
1028  unsigned int binding;
1030  uint32_t offset;
1031 };
1032 
1046 {
1047  enum vkd3d_shader_parameter_name name;
1048  enum vkd3d_shader_parameter_type type;
1049  enum vkd3d_shader_parameter_data_type data_type;
1050  union
1051  {
1052  struct vkd3d_shader_parameter_immediate_constant immediate_constant;
1053  struct vkd3d_shader_parameter_specialization_constant specialization_constant;
1054  } u;
1055 };
1056 
1075 {
1085  union
1086  {
1102  void *_pointer_pad;
1103  uint32_t _pad[4];
1104  } u;
1105 };
1106 
1117 {
1124 
1125  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_D3DBC_CONSTANT_REGISTER),
1126 };
1127 
1144 {
1151  unsigned int register_space;
1160  unsigned int register_index;
1164  unsigned int flags;
1165 
1168 };
1169 
1170 #define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
1171 
1179 {
1184  unsigned int resource_space;
1186  unsigned int resource_index;
1191  unsigned int sampler_space;
1193  unsigned int sampler_index;
1197  unsigned int flags;
1198 
1201 };
1202 
1209 {
1214  unsigned int register_space;
1216  unsigned int register_index;
1219 
1222  unsigned int offset;
1223 };
1224 
1232 {
1237  unsigned int register_space;
1239  unsigned int register_index;
1242 
1244  unsigned int offset;
1246  unsigned int size;
1247 };
1248 
1266 {
1270  const void *next;
1271 
1275  unsigned int binding_count;
1276 
1281 
1286 
1290  unsigned int uav_counter_count;
1291 };
1292 
1294 {
1295  unsigned int stream_index;
1296  const char *semantic_name;
1297  unsigned int semantic_index;
1298  uint8_t component_index;
1299  uint8_t component_count;
1300  uint8_t output_slot;
1301 };
1302 
1303 /* Extends vkd3d_shader_interface_info. */
1305 {
1306  enum vkd3d_shader_structure_type type;
1307  const void *next;
1308 
1309  const struct vkd3d_shader_transform_feedback_element *elements;
1310  unsigned int element_count;
1311  const unsigned int *buffer_strides;
1312  unsigned int buffer_stride_count;
1313 };
1314 
1316 {
1317  unsigned int static_offset;
1318  unsigned int dynamic_offset_index;
1319 };
1320 
1333 {
1337  const void *next;
1338 
1347 
1390 
1397 };
1398 
1401 {
1429 
1430  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
1431 };
1432 
1435 {
1446  VKD3D_SHADER_TARGET_SPIRV_TEXT,
1474 
1475  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
1476 };
1477 
1483 {
1494 
1495  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
1496 };
1497 
1502 {
1510  const void *next;
1511 
1513  struct vkd3d_shader_code source;
1514 
1519 
1532  unsigned int option_count;
1533 
1540  const char *source_name;
1541 };
1542 
1544 {
1545  VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
1546  VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
1547  VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
1550 
1551  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
1552 };
1553 
1555 {
1556  VKD3D_SHADER_SPIRV_EXTENSION_NONE,
1557  VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
1566 
1567  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
1568 };
1569 
1570 /* Extends vkd3d_shader_compile_info. */
1572 {
1573  enum vkd3d_shader_structure_type type;
1574  const void *next;
1575 
1576  const char *entry_point; /* "main" if NULL. */
1577 
1578  enum vkd3d_shader_spirv_environment environment;
1579 
1580  const enum vkd3d_shader_spirv_extension *extensions;
1581  unsigned int extension_count;
1582 
1583  const struct vkd3d_shader_parameter *parameters;
1584  unsigned int parameter_count;
1585 
1586  bool dual_source_blending;
1587  const unsigned int *output_swizzles;
1588  unsigned int output_swizzle_count;
1589 };
1590 
1591 enum vkd3d_shader_tessellator_output_primitive
1592 {
1593  VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
1594  VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
1595  VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
1596  VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
1597 
1598  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
1599 };
1600 
1601 enum vkd3d_shader_tessellator_partitioning
1602 {
1603  VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
1604  VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
1605  VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
1606  VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
1607 
1608  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
1609 };
1610 
1611 /* Extends vkd3d_shader_spirv_target_info. */
1613 {
1614  enum vkd3d_shader_structure_type type;
1615  const void *next;
1616 
1617  enum vkd3d_shader_tessellator_output_primitive output_primitive;
1618  enum vkd3d_shader_tessellator_partitioning partitioning;
1619 };
1620 
1626 {
1632  const char *name;
1638  const char *value;
1639 };
1640 
1669 typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
1670  const char *parent_data, void *context, struct vkd3d_shader_code *out);
1685 typedef void (*PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context);
1686 
1699 {
1703  const void *next;
1704 
1715  unsigned int macro_count;
1716 
1745 };
1746 
1759 {
1763  const void *next;
1764 
1771  const char *entry_point;
1772  struct vkd3d_shader_code secondary_code;
1777  const char *profile;
1778 };
1779 
1780 /* root signature 1.0 */
1781 enum vkd3d_shader_filter
1782 {
1783  VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
1784  VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
1785  VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
1786  VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
1787  VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
1788  VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
1789  VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
1790  VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
1791  VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
1792  VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
1793  VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
1794  VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
1795  VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
1796  VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
1797  VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
1798  VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
1799  VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
1800  VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
1801  VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1802  VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1803  VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1804  VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1805  VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1806  VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1807  VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1808  VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1809  VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1810  VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1811  VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1812  VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1813  VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1814  VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1815  VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1816  VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1817  VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1818  VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1819 
1820  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
1821 };
1822 
1823 enum vkd3d_shader_texture_address_mode
1824 {
1825  VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
1826  VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
1827  VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
1828  VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
1829  VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
1830 
1831  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
1832 };
1833 
1834 enum vkd3d_shader_comparison_func
1835 {
1836  VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
1837  VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
1838  VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
1839  VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
1840  VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
1841  VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
1842  VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
1843  VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
1844 
1845  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
1846 };
1847 
1848 enum vkd3d_shader_static_border_colour
1849 {
1850  VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
1851  VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
1852  VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
1853 
1854  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
1855 };
1856 
1858 {
1859  enum vkd3d_shader_filter filter;
1860  enum vkd3d_shader_texture_address_mode address_u;
1861  enum vkd3d_shader_texture_address_mode address_v;
1862  enum vkd3d_shader_texture_address_mode address_w;
1863  float mip_lod_bias;
1864  unsigned int max_anisotropy;
1865  enum vkd3d_shader_comparison_func comparison_func;
1866  enum vkd3d_shader_static_border_colour border_colour;
1867  float min_lod;
1868  float max_lod;
1869  unsigned int shader_register;
1870  unsigned int register_space;
1871  enum vkd3d_shader_visibility shader_visibility;
1872 };
1873 
1875 {
1876  enum vkd3d_shader_descriptor_type range_type;
1877  unsigned int descriptor_count;
1878  unsigned int base_shader_register;
1879  unsigned int register_space;
1880  unsigned int descriptor_table_offset;
1881 };
1882 
1884 {
1885  unsigned int descriptor_range_count;
1886  const struct vkd3d_shader_descriptor_range *descriptor_ranges;
1887 };
1888 
1890 {
1891  unsigned int shader_register;
1892  unsigned int register_space;
1893  unsigned int value_count;
1894 };
1895 
1897 {
1898  unsigned int shader_register;
1899  unsigned int register_space;
1900 };
1901 
1902 enum vkd3d_shader_root_parameter_type
1903 {
1904  VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
1905  VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
1906  VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
1907  VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
1908  VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
1909 
1910  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
1911 };
1912 
1914 {
1915  enum vkd3d_shader_root_parameter_type parameter_type;
1916  union
1917  {
1918  struct vkd3d_shader_root_descriptor_table descriptor_table;
1919  struct vkd3d_shader_root_constants constants;
1920  struct vkd3d_shader_root_descriptor descriptor;
1921  } u;
1922  enum vkd3d_shader_visibility shader_visibility;
1923 };
1924 
1925 enum vkd3d_shader_root_signature_flags
1926 {
1927  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
1928  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
1929  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
1930  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
1931  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
1932  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1933  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1934  VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1935 
1936  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
1937 };
1938 
1940 {
1941  unsigned int parameter_count;
1942  const struct vkd3d_shader_root_parameter *parameters;
1943  unsigned int static_sampler_count;
1944  const struct vkd3d_shader_static_sampler_desc *static_samplers;
1945  enum vkd3d_shader_root_signature_flags flags;
1946 };
1947 
1948 /* root signature 1.1 */
1949 enum vkd3d_shader_root_descriptor_flags
1950 {
1951  VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
1952  VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1953  VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1954  VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1955 
1956  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
1957 };
1958 
1960 {
1961  VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
1962  VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1963  VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1964  VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1965  VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1968 
1969  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
1970 };
1971 
1973 {
1974  enum vkd3d_shader_descriptor_type range_type;
1975  unsigned int descriptor_count;
1976  unsigned int base_shader_register;
1977  unsigned int register_space;
1979  unsigned int descriptor_table_offset;
1980 };
1981 
1983 {
1984  unsigned int descriptor_range_count;
1985  const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
1986 };
1987 
1989 {
1990  unsigned int shader_register;
1991  unsigned int register_space;
1992  enum vkd3d_shader_root_descriptor_flags flags;
1993 };
1994 
1996 {
1997  enum vkd3d_shader_root_parameter_type parameter_type;
1998  union
1999  {
2000  struct vkd3d_shader_root_descriptor_table1 descriptor_table;
2001  struct vkd3d_shader_root_constants constants;
2002  struct vkd3d_shader_root_descriptor1 descriptor;
2003  } u;
2004  enum vkd3d_shader_visibility shader_visibility;
2005 };
2006 
2008 {
2009  unsigned int parameter_count;
2010  const struct vkd3d_shader_root_parameter1 *parameters;
2011  unsigned int static_sampler_count;
2012  const struct vkd3d_shader_static_sampler_desc *static_samplers;
2013  enum vkd3d_shader_root_signature_flags flags;
2014 };
2015 
2016 enum vkd3d_shader_root_signature_version
2017 {
2018  VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
2019  VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
2020 
2021  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
2022 };
2023 
2025 {
2026  enum vkd3d_shader_root_signature_version version;
2027  union
2028  {
2029  struct vkd3d_shader_root_signature_desc v_1_0;
2030  struct vkd3d_shader_root_signature_desc1 v_1_1;
2031  } u;
2032 };
2033 
2039 {
2065 
2066  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
2067 };
2068 
2074 {
2095 
2096  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
2097 };
2098 
2104 {
2119 
2120  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
2121 };
2122 
2128 {
2135  unsigned int register_space;
2137  unsigned int register_index;
2146  unsigned int flags;
2151  unsigned int count;
2152 };
2153 
2188 {
2194  const void *next;
2195 
2199  unsigned int descriptor_count;
2200 };
2201 
2209 {
2210  unsigned int resource_space;
2211  unsigned int resource_index;
2212  unsigned int sampler_space;
2213  unsigned int sampler_index;
2214 };
2215 
2237 {
2241  const void *next;
2242 
2247 };
2248 
2257 {
2261  const void *next;
2262 
2264  enum vkd3d_shader_tessellator_output_primitive output_primitive;
2266  enum vkd3d_shader_tessellator_partitioning partitioning;
2267 };
2268 
2274 {
2289 
2290  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
2291 };
2292 
2295 {
2318  VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
2319  VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
2320  VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
2321  VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
2322  VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
2323  VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
2342 
2343  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
2344 };
2345 
2351 {
2352  VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
2361 
2362  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
2363 };
2364 
2369 {
2371  const char *semantic_name;
2373  unsigned int semantic_index;
2378  unsigned int stream_index;
2387  unsigned int register_index;
2389  unsigned int mask;
2396  unsigned int used_mask;
2399 };
2400 
2409 {
2413  unsigned int element_count;
2414 };
2415 
2418 {
2419  VKD3D_SHADER_SWIZZLE_X = 0x0,
2420  VKD3D_SHADER_SWIZZLE_Y = 0x1,
2421  VKD3D_SHADER_SWIZZLE_Z = 0x2,
2422  VKD3D_SHADER_SWIZZLE_W = 0x3,
2423 
2424  VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
2425 };
2426 
2433 {
2435  uint32_t tag;
2437  struct vkd3d_shader_code data;
2438 };
2439 
2446 {
2451  uint32_t tag;
2453  uint32_t checksum[4];
2458  unsigned int version;
2460  size_t size;
2465 };
2466 
2471 #define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
2473 #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
2474 
2484 #define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
2485  (VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
2486  | VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \
2487  | VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \
2488  | VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
2489 
2491 #define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
2492 
2497 {
2502 }
2503 
2546 {
2550  const void *next;
2551 
2554 
2557 
2560 };
2561 
2569 {
2578  unsigned int input_register_index;
2580  unsigned int input_mask;
2581 };
2582 
2608 {
2612  const void *next;
2613 
2627  unsigned int varying_count;
2628 };
2629 
2656 {
2660  const void *next;
2661 
2665  unsigned int parameter_count;
2666 };
2667 
2668 #ifdef LIBVKD3D_SHADER_SOURCE
2669 # define VKD3D_SHADER_API VKD3D_EXPORT
2670 #else
2671 # define VKD3D_SHADER_API VKD3D_IMPORT
2672 #endif
2673 
2674 #ifndef VKD3D_SHADER_NO_PROTOTYPES
2675 
2687 VKD3D_SHADER_API const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor);
2703 VKD3D_SHADER_API const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count);
2719  enum vkd3d_shader_source_type source_type, unsigned int *count);
2720 
2788 VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
2789  struct vkd3d_shader_code *out, char **messages);
2797 VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages);
2807 VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
2808 
2844 VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
2845  struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
2856 VKD3D_SHADER_API void vkd3d_shader_free_root_signature(
2857  struct vkd3d_shader_versioned_root_signature_desc *root_signature);
2858 
2888  const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
2889  struct vkd3d_shader_code *dxbc, char **messages);
2911  enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
2912 
2970 VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
2981  struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
2982 
3021 VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
3022  struct vkd3d_shader_signature *signature, char **messages);
3043  const struct vkd3d_shader_signature *signature, const char *semantic_name,
3044  unsigned int semantic_index, unsigned int stream_index);
3054 VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
3055 
3056 /* 1.3 */
3057 
3091 VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
3092  struct vkd3d_shader_code *out, char **messages);
3093 
3104 VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
3105 
3117 VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc);
3118 
3148 VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
3149  uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
3150 
3181 VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count,
3182  const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
3183 
3196 
3222 VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
3223  const struct vkd3d_shader_signature *input_signature,
3224  unsigned int *count, struct vkd3d_shader_varying_map *varyings);
3225 
3240 
3241 #endif /* VKD3D_SHADER_NO_PROTOTYPES */
3242 
3244 typedef const char *(*PFN_vkd3d_shader_get_version)(unsigned int *major, unsigned int *minor);
3246 typedef const enum vkd3d_shader_source_type *(*PFN_vkd3d_shader_get_supported_source_types)(unsigned int *count);
3248 typedef const enum vkd3d_shader_target_type *(*PFN_vkd3d_shader_get_supported_target_types)(
3249  enum vkd3d_shader_source_type source_type, unsigned int *count);
3250 
3252 typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
3253  struct vkd3d_shader_code *out, char **messages);
3255 typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
3258 
3261  struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
3264 
3267  const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
3268  struct vkd3d_shader_code *dxbc, char **messages);
3269 
3272  enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
3273 
3275 typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
3278  struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
3279 
3282  struct vkd3d_shader_signature *signature, char **messages);
3284 typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
3285  const struct vkd3d_shader_signature *signature, const char *semantic_name,
3286  unsigned int semantic_index, unsigned int stream_index);
3289 
3291 typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info,
3292  struct vkd3d_shader_code *out, char **messages);
3293 
3295 typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
3296 
3300 typedef int (*PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc,
3301  uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
3304  const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
3305 
3307 typedef void (*PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature,
3308  const struct vkd3d_shader_signature *input_signature,
3309  unsigned int *count, struct vkd3d_shader_varying_map *varyings);
3312 
3316 
3317 #ifdef __cplusplus
3318 }
3319 #endif /* __cplusplus */
3320 
3321 #endif /* __VKD3D_SHADER_H */
A generic structure containing a GPU shader, in text or byte-code format.
Definition: vkd3d_shader.h:411
const void * code
Pointer to the code.
Definition: vkd3d_shader.h:419
size_t size
Size of code, in bytes.
Definition: vkd3d_shader.h:421
This structure describes a single resource-sampler pair.
Definition: vkd3d_shader.h:2209
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i....
Definition: vkd3d_shader.h:1179
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:1200
unsigned int resource_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:1186
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition: vkd3d_shader.h:1193
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition: vkd3d_shader.h:1191
unsigned int resource_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:1184
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:1197
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:1195
A chained structure containing compilation parameters.
Definition: vkd3d_shader.h:1502
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition: vkd3d_shader.h:1530
struct vkd3d_shader_code source
Input source code or byte code.
Definition: vkd3d_shader.h:1513
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition: vkd3d_shader.h:1535
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition: vkd3d_shader.h:1504
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition: vkd3d_shader.h:1540
unsigned int option_count
Size, in elements, of options.
Definition: vkd3d_shader.h:1532
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition: vkd3d_shader.h:1516
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1510
enum vkd3d_shader_target_type target_type
Desired output format.
Definition: vkd3d_shader.h:1518
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition: vkd3d_shader.h:377
unsigned int value
A value associated with the option.
Definition: vkd3d_shader.h:384
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition: vkd3d_shader.h:379
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition: vkd3d_shader.h:456
unsigned int binding
The binding index of the descriptor.
Definition: vkd3d_shader.h:463
unsigned int count
The size of this descriptor array.
Definition: vkd3d_shader.h:469
unsigned int set
The set of the descriptor.
Definition: vkd3d_shader.h:461
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition: vkd3d_shader.h:2128
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition: vkd3d_shader.h:2139
unsigned int register_index
Register index of the descriptor.
Definition: vkd3d_shader.h:2137
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition: vkd3d_shader.h:2141
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition: vkd3d_shader.h:2130
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition: vkd3d_shader.h:2151
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag.
Definition: vkd3d_shader.h:2146
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces.
Definition: vkd3d_shader.h:2135
A chained structure containing descriptor offsets.
Definition: vkd3d_shader.h:1333
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1337
const struct vkd3d_shader_descriptor_offset * uav_counter_offsets
Pointer to an array of offsets into the descriptor arrays referenced by the 'uav_counters' array in s...
Definition: vkd3d_shader.h:1396
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO.
Definition: vkd3d_shader.h:1335
unsigned int descriptor_table_offset
Byte offset within the push constants of an array of 32-bit descriptor array offsets.
Definition: vkd3d_shader.h:1344
unsigned int descriptor_table_count
Size, in elements, of the descriptor table push constant array.
Definition: vkd3d_shader.h:1346
const struct vkd3d_shader_descriptor_offset * binding_offsets
Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
Definition: vkd3d_shader.h:1389
Definition: vkd3d_shader.h:1316
Definition: vkd3d_shader.h:1973
Definition: vkd3d_shader.h:1875
A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
Definition: vkd3d_shader.h:2446
size_t section_count
The number of sections contained in the DXBC.
Definition: vkd3d_shader.h:2462
struct vkd3d_shader_dxbc_section_desc * sections
Descriptions of the sections contained in the DXBC.
Definition: vkd3d_shader.h:2464
uint32_t tag
The DXBC tag.
Definition: vkd3d_shader.h:2451
size_t size
The total size of the DXBC blob.
Definition: vkd3d_shader.h:2460
uint32_t checksum[4]
A checksum of the DXBC contents.
Definition: vkd3d_shader.h:2453
unsigned int version
The DXBC version.
Definition: vkd3d_shader.h:2458
A description of a DXBC section.
Definition: vkd3d_shader.h:2433
uint32_t tag
The section tag.
Definition: vkd3d_shader.h:2435
struct vkd3d_shader_code data
The contents of the section.
Definition: vkd3d_shader.h:2437
A chained structure containing HLSL compilation parameters.
Definition: vkd3d_shader.h:1759
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO.
Definition: vkd3d_shader.h:1761
const char * profile
Pointer to a null-terminated string containing the target shader profile.
Definition: vkd3d_shader.h:1777
const char * entry_point
Optional pointer to a null-terminated string containing the shader entry point.
Definition: vkd3d_shader.h:1771
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1763
A chained structure describing the interface between a compiled shader and the target environment.
Definition: vkd3d_shader.h:1266
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition: vkd3d_shader.h:1285
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition: vkd3d_shader.h:1273
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition: vkd3d_shader.h:1278
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition: vkd3d_shader.h:1288
unsigned int binding_count
Size, in elements, of bindings.
Definition: vkd3d_shader.h:1275
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition: vkd3d_shader.h:1280
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1270
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition: vkd3d_shader.h:1283
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition: vkd3d_shader.h:1268
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition: vkd3d_shader.h:1290
A single preprocessor macro, passed as part of struct vkd3d_shader_preprocess_info.
Definition: vkd3d_shader.h:1626
const char * name
Pointer to a null-terminated string containing the name of a macro.
Definition: vkd3d_shader.h:1632
const char * value
Optional pointer to a null-terminated string containing the expansion of the macro.
Definition: vkd3d_shader.h:1638
An individual shader parameter.
Definition: vkd3d_shader.h:1075
enum vkd3d_shader_parameter_type type
How the parameter will be provided to the shader.
Definition: vkd3d_shader.h:1079
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
Definition: vkd3d_shader.h:1091
struct vkd3d_shader_parameter_specialization_constant specialization_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
Definition: vkd3d_shader.h:1096
enum vkd3d_shader_parameter_data_type data_type
The data type of the supplied parameter, which determines how it is to be interpreted.
Definition: vkd3d_shader.h:1084
struct vkd3d_shader_parameter_buffer buffer
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_BUFFER.
Definition: vkd3d_shader.h:1101
enum vkd3d_shader_parameter_name name
The builtin parameter to be mapped.
Definition: vkd3d_shader.h:1077
The linkage of a parameter specified through a uniform buffer, used in struct vkd3d_shader_parameter1...
Definition: vkd3d_shader.h:1021
uint32_t offset
The byte offset of the parameter within the buffer.
Definition: vkd3d_shader.h:1030
unsigned int set
The set of the uniform buffer descriptor.
Definition: vkd3d_shader.h:1026
unsigned int binding
The binding index of the uniform buffer descriptor.
Definition: vkd3d_shader.h:1028
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1.
Definition: vkd3d_shader.h:975
float f32_vec4[4]
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
Definition: vkd3d_shader.h:994
uint32_t u32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
Definition: vkd3d_shader.h:982
float f32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
Definition: vkd3d_shader.h:987
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter.
Definition: vkd3d_shader.h:950
float f32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
Definition: vkd3d_shader.h:964
uint32_t u32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
Definition: vkd3d_shader.h:957
Interface information regarding a builtin shader parameter.
Definition: vkd3d_shader.h:2656
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO.
Definition: vkd3d_shader.h:2658
unsigned int parameter_count
Size, in elements, of parameters.
Definition: vkd3d_shader.h:2665
const struct vkd3d_shader_parameter1 * parameters
Pointer to an array of dynamic parameters for this shader instance.
Definition: vkd3d_shader.h:2663
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2660
The linkage of a specialization constant parameter, used in struct vkd3d_shader_parameter and struct ...
Definition: vkd3d_shader.h:1005
uint32_t id
The ID of the specialization constant.
Definition: vkd3d_shader.h:1013
An individual shader parameter.
Definition: vkd3d_shader.h:1046
A chained structure containing preprocessing parameters.
Definition: vkd3d_shader.h:1699
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO.
Definition: vkd3d_shader.h:1701
const struct vkd3d_shader_macro * macros
Pointer to an array of predefined macros.
Definition: vkd3d_shader.h:1713
void * include_context
User-defined pointer which will be passed unmodified to the pfn_open_include and pfn_close_include ca...
Definition: vkd3d_shader.h:1744
unsigned int macro_count
Size, in elements, of macros.
Definition: vkd3d_shader.h:1715
PFN_vkd3d_shader_open_include pfn_open_include
Optional pointer to a callback function, which will be called in order to evaluate #include directive...
Definition: vkd3d_shader.h:1729
PFN_vkd3d_shader_close_include pfn_close_include
Optional pointer to a callback function, which will be called whenever an included file is closed.
Definition: vkd3d_shader.h:1739
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:1703
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition: vkd3d_shader.h:1232
unsigned int register_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:1239
unsigned int size
Size, in bytes, of the target push constants.
Definition: vkd3d_shader.h:1246
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:1237
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:1241
unsigned int offset
Offset, in bytes, of the target push constants.
Definition: vkd3d_shader.h:1244
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition: vkd3d_shader.h:1144
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:1167
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:1151
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition: vkd3d_shader.h:1146
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:1164
unsigned int register_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:1160
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:1162
Definition: vkd3d_shader.h:1890
Definition: vkd3d_shader.h:1989
Definition: vkd3d_shader.h:1983
Definition: vkd3d_shader.h:1884
Definition: vkd3d_shader.h:1897
Definition: vkd3d_shader.h:1996
Definition: vkd3d_shader.h:1914
Definition: vkd3d_shader.h:2008
Definition: vkd3d_shader.h:1940
A chained structure describing the resource-sampler pairs used by a shader.
Definition: vkd3d_shader.h:2237
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO.
Definition: vkd3d_shader.h:2239
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2241
unsigned int combined_sampler_count
The number of resource-sampler pairs in combined_samplers.
Definition: vkd3d_shader.h:2246
struct vkd3d_shader_combined_resource_sampler_info * combined_samplers
Pointer to an array of resource-sampler pairs.
Definition: vkd3d_shader.h:2244
A chained structure enumerating the descriptors declared by a shader.
Definition: vkd3d_shader.h:2188
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition: vkd3d_shader.h:2192
const void * next
Input; optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2194
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition: vkd3d_shader.h:2199
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition: vkd3d_shader.h:2197
A chained structure describing the tessellation information in a hull shader.
Definition: vkd3d_shader.h:2257
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2261
enum vkd3d_shader_tessellator_output_primitive output_primitive
The tessellation output primitive.
Definition: vkd3d_shader.h:2264
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO.
Definition: vkd3d_shader.h:2259
enum vkd3d_shader_tessellator_partitioning partitioning
The tessellation partitioning mode.
Definition: vkd3d_shader.h:2266
A chained structure containing descriptions of shader inputs and outputs.
Definition: vkd3d_shader.h:2546
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2550
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO.
Definition: vkd3d_shader.h:2548
struct vkd3d_shader_signature patch_constant
The shader patch constant varyings.
Definition: vkd3d_shader.h:2559
struct vkd3d_shader_signature output
The shader output varyings.
Definition: vkd3d_shader.h:2556
struct vkd3d_shader_signature input
The shader input varyings.
Definition: vkd3d_shader.h:2553
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:2369
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition: vkd3d_shader.h:2373
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition: vkd3d_shader.h:2383
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition: vkd3d_shader.h:2378
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition: vkd3d_shader.h:2396
enum vkd3d_shader_component_type component_type
Data type.
Definition: vkd3d_shader.h:2385
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition: vkd3d_shader.h:2398
unsigned int register_index
Register index.
Definition: vkd3d_shader.h:2387
unsigned int mask
Mask of the register components allocated to this varying.
Definition: vkd3d_shader.h:2389
const char * semantic_name
Semantic name.
Definition: vkd3d_shader.h:2371
Description of a shader input or output signature.
Definition: vkd3d_shader.h:2409
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition: vkd3d_shader.h:2411
unsigned int element_count
Size, in elements, of elements.
Definition: vkd3d_shader.h:2413
Definition: vkd3d_shader.h:1613
Definition: vkd3d_shader.h:1572
Definition: vkd3d_shader.h:1858
Definition: vkd3d_shader.h:1294
Definition: vkd3d_shader.h:1305
Describes the mapping of a single Direct3D UAV counter.
Definition: vkd3d_shader.h:1209
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition: vkd3d_shader.h:1218
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:1214
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:1221
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:1216
A chained structure which describes how output varyings in this shader stage should be mapped to inpu...
Definition: vkd3d_shader.h:2608
unsigned int varying_count
The number of registers provided in varying_map.
Definition: vkd3d_shader.h:2627
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO.
Definition: vkd3d_shader.h:2610
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:2612
const struct vkd3d_shader_varying_map * varying_map
A mapping of output varyings in this shader stage to input varyings in the next shader stage.
Definition: vkd3d_shader.h:2625
Describes the mapping of a output varying register in a shader stage, to an input varying register in...
Definition: vkd3d_shader.h:2569
unsigned int input_register_index
The register index of the input varying to map this register to.
Definition: vkd3d_shader.h:2578
unsigned int input_mask
The mask consumed by the destination register.
Definition: vkd3d_shader.h:2580
unsigned int output_signature_index
The signature index (in the output signature) of the output varying.
Definition: vkd3d_shader.h:2576
Definition: vkd3d_shader.h:2025
VKD3D_SHADER_API enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
vkd3d_shader_d3dbc_constant_register
Symbolic register indices for mapping uniform constant register sets in legacy Direct3D bytecode to c...
Definition: vkd3d_shader.h:1117
@ VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER
The boolean constant register set, b# in Direct3D assembly.
Definition: vkd3d_shader.h:1123
@ VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER
The float constant register set, c# in Direct3D assembly.
Definition: vkd3d_shader.h:1119
@ VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER
The integer constant register set, i# in Direct3D assembly.
Definition: vkd3d_shader.h:1121
VKD3D_SHADER_API struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
vkd3d_shader_compile_option_name
Definition: vkd3d_shader.h:271
@ VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION
If value is nonzero, emit a compile warning warn when vectors or matrices are truncated in an implici...
Definition: vkd3d_shader.h:358
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV
value is a member of enum vkd3d_shader_compile_option_typed_uav.
Definition: vkd3d_shader.h:287
@ VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY
This option is used to enable various backward compatibility features.
Definition: vkd3d_shader.h:316
@ VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER
This option specifies default matrix packing order for HLSL sources.
Definition: vkd3d_shader.h:308
@ VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT
If value is non-zero compilation will produce a child effect using shared object descriptions,...
Definition: vkd3d_shader.h:347
@ VKD3D_SHADER_COMPILE_OPTION_API_VERSION
value is a member of enum vkd3d_shader_api_version.
Definition: vkd3d_shader.h:285
@ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE
If value is nonzero, write the point size for Vulkan tessellation and geometry shaders.
Definition: vkd3d_shader.h:299
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition: vkd3d_shader.h:281
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN
This option specifies the origin of fragment coordinates for SPIR-V targets.
Definition: vkd3d_shader.h:326
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE
This option specifies the shader features available in the target environment.
Definition: vkd3d_shader.h:336
@ VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG
If value is nonzero, do not include debug information in the compiled shader.
Definition: vkd3d_shader.h:279
@ VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS
If value is nonzero, empty constant buffers descriptions are written out in the output effect binary.
Definition: vkd3d_shader.h:366
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition: vkd3d_shader.h:283
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition: vkd3d_shader.h:2494
vkd3d_shader_compile_option_formatting_flags
Definition: vkd3d_shader.h:159
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES
Emit the signatures when disassembling a shader.
Definition: vkd3d_shader.h:171
void(* PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc)
Type of vkd3d_shader_free_dxbc().
Definition: vkd3d_shader.h:3298
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition: vkd3d_shader.h:3271
void(* PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Type of vkd3d_shader_build_varying_map().
Definition: vkd3d_shader.h:3307
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition: vkd3d_shader.h:2074
@ VKD3D_SHADER_RESOURCE_DATA_DOUBLE
IEEE double-precision floating-point.
Definition: vkd3d_shader.h:2088
@ VKD3D_SHADER_RESOURCE_DATA_MIXED
Undefined/type-less.
Definition: vkd3d_shader.h:2086
@ VKD3D_SHADER_RESOURCE_DATA_SNORM
Signed normalized integer.
Definition: vkd3d_shader.h:2078
@ VKD3D_SHADER_RESOURCE_DATA_CONTINUED
Continuation of the previous component.
Definition: vkd3d_shader.h:2094
@ VKD3D_SHADER_RESOURCE_DATA_UINT
Unsigned integer.
Definition: vkd3d_shader.h:2082
@ VKD3D_SHADER_RESOURCE_DATA_FLOAT
IEEE single-precision floating-point.
Definition: vkd3d_shader.h:2084
@ VKD3D_SHADER_RESOURCE_DATA_UNORM
Unsigned normalized integer.
Definition: vkd3d_shader.h:2076
@ VKD3D_SHADER_RESOURCE_DATA_INT
Signed integer.
Definition: vkd3d_shader.h:2080
vkd3d_shader_parameter_type
The manner in which a parameter value is provided to the shader, used in struct vkd3d_shader_paramete...
Definition: vkd3d_shader.h:592
@ VKD3D_SHADER_PARAMETER_TYPE_BUFFER
The parameter value is provided to the shader as part of a uniform buffer.
Definition: vkd3d_shader.h:607
@ VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT
The parameter value is provided to the shader via specialization constants.
Definition: vkd3d_shader.h:600
@ VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
The parameter value is embedded directly in the shader.
Definition: vkd3d_shader.h:595
int(* PFN_vkd3d_shader_open_include)(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *out)
Type of a callback function which will be used to open preprocessor includes.
Definition: vkd3d_shader.h:1669
vkd3d_shader_compile_option_fragment_coordinate_origin
Determines the origin of fragment coordinates.
Definition: vkd3d_shader.h:221
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT
Fragment coordinates originate from the lower-left.
Definition: vkd3d_shader.h:227
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_UPPER_LEFT
Fragment coordinates originate from the upper-left.
Definition: vkd3d_shader.h:224
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
vkd3d_shader_fog_source
The source of the fog varying output by a pre-rasterization shader.
Definition: vkd3d_shader.h:559
@ VKD3D_SHADER_FOG_SOURCE_FOG
The source shader is not modified.
Definition: vkd3d_shader.h:564
@ VKD3D_SHADER_FOG_SOURCE_FOG_OR_SPECULAR_W
If the source shader has a fog varying, it is not modified.
Definition: vkd3d_shader.h:572
@ VKD3D_SHADER_FOG_SOURCE_W
The fog source is the W component of the position output by the vertex shader.
Definition: vkd3d_shader.h:582
@ VKD3D_SHADER_FOG_SOURCE_Z
The fog source is the Z component of the position output by the vertex shader.
Definition: vkd3d_shader.h:577
vkd3d_shader_parameter_data_type
The format of data provided to the shader, used in struct vkd3d_shader_parameter and struct vkd3d_sha...
Definition: vkd3d_shader.h:617
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4
The parameter is provided as a 4-dimensional vector of 32-bit floats.
Definition: vkd3d_shader.h:629
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
The parameter is provided as a 32-bit unsigned integer.
Definition: vkd3d_shader.h:620
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32
The parameter is provided as a 32-bit float.
Definition: vkd3d_shader.h:622
VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Build a mapping of output varyings in a shader stage to input varyings in the following shader stage.
int(* PFN_vkd3d_shader_serialize_dxbc)(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_dxbc().
Definition: vkd3d_shader.h:3303
void(* PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context)
Type of a callback function which will be used to close preprocessor includes.
Definition: vkd3d_shader.h:1685
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition: vkd3d_shader.h:2104
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER
The descriptor is a raw (byte-addressed) buffer.
Definition: vkd3d_shader.h:2118
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
The descriptor is a UAV resource, which is read from by the shader.
Definition: vkd3d_shader.h:2111
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
The descriptor is a UAV resource, on which the shader performs atomic ops.
Definition: vkd3d_shader.h:2116
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
The descriptor is a UAV resource, whose counter is read from or written to by the shader.
Definition: vkd3d_shader.h:2109
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE
The descriptor is a comparison sampler.
Definition: vkd3d_shader.h:2113
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled DXBC shader, returning a structural description which can be e...
vkd3d_shader_compile_option_backward_compatibility
Individual options to enable various backward compatibility features.
Definition: vkd3d_shader.h:187
@ VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES
Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,...
Definition: vkd3d_shader.h:199
@ VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS
Causes 'double' to behave as an alias for 'float'.
Definition: vkd3d_shader.h:210
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition: vkd3d_shader.h:3288
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition: vkd3d_shader.h:3275
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition: vkd3d_shader.h:3263
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:2295
@ VKD3D_SHADER_SV_VERTEX_ID
Vertex ID; SV_VertexID in Direct3D.
Definition: vkd3d_shader.h:2309
@ VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition: vkd3d_shader.h:2305
@ VKD3D_SHADER_SV_DEPTH_LESS_EQUAL
Depth, which is guaranteed to be less than or equal to the current depth; SV_DepthLessEqual in Direct...
Definition: vkd3d_shader.h:2339
@ VKD3D_SHADER_SV_PRIMITIVE_ID
Primitive ID; SV_PrimitiveID in Direct3D.
Definition: vkd3d_shader.h:2311
@ VKD3D_SHADER_SV_COVERAGE
Sample mask; SV_Coverage in Direct3D.
Definition: vkd3d_shader.h:2329
@ VKD3D_SHADER_SV_CULL_DISTANCE
Cull distance; SV_CullDistance in Direct3D.
Definition: vkd3d_shader.h:2303
@ VKD3D_SHADER_SV_DEPTH
Depth; SV_Depth in Direct3D.
Definition: vkd3d_shader.h:2327
@ VKD3D_SHADER_SV_TARGET
Render target; SV_Target in Direct3D.
Definition: vkd3d_shader.h:2325
@ VKD3D_SHADER_SV_NONE
No system value.
Definition: vkd3d_shader.h:2297
@ VKD3D_SHADER_SV_IS_FRONT_FACE
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition: vkd3d_shader.h:2315
@ VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition: vkd3d_shader.h:2307
@ VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL
Depth, which is guaranteed to be greater than or equal to the current depth; SV_DepthGreaterEqual in ...
Definition: vkd3d_shader.h:2334
@ VKD3D_SHADER_SV_INSTANCE_ID
Instance ID; SV_InstanceID in Direct3D.
Definition: vkd3d_shader.h:2313
@ VKD3D_SHADER_SV_CLIP_DISTANCE
Clip distance; SV_ClipDistance in Direct3D.
Definition: vkd3d_shader.h:2301
@ VKD3D_SHADER_SV_SAMPLE_INDEX
Sample index; SV_SampleIndex in Direct3D.
Definition: vkd3d_shader.h:2317
@ VKD3D_SHADER_SV_STENCIL_REF
Stencil reference; SV_StencilRef in Direct3D.
Definition: vkd3d_shader.h:2341
@ VKD3D_SHADER_SV_POSITION
Vertex position; SV_Position in Direct3D.
Definition: vkd3d_shader.h:2299
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition: vkd3d_shader.h:1401
@ VKD3D_SHADER_SOURCE_DXBC_DXIL
A 'DirectX Intermediate Language' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:1423
@ VKD3D_SHADER_SOURCE_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition: vkd3d_shader.h:1418
@ VKD3D_SHADER_SOURCE_HLSL
High-Level Shader Language source code.
Definition: vkd3d_shader.h:1413
@ VKD3D_SHADER_SOURCE_FX
Binary format used by Direct3D 9/10.x/11 effects.
Definition: vkd3d_shader.h:1428
@ VKD3D_SHADER_SOURCE_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:1411
@ VKD3D_SHADER_SOURCE_NONE
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:1406
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
vkd3d_shader_parse_dxbc_flags
Flags for vkd3d_shader_parse_dxbc().
Definition: vkd3d_shader.h:262
@ VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM
Ignore the checksum and continue parsing even if it is incorrect.
Definition: vkd3d_shader.h:265
VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Serialize a DXBC description into a blob stored in a vkd3d_shader_code structure.
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition: vkd3d_shader.h:1483
@ VKD3D_SHADER_LOG_NONE
No messages will be returned.
Definition: vkd3d_shader.h:1485
@ VKD3D_SHADER_LOG_ERROR
Only fatal errors which prevent successful compilation will be returned.
Definition: vkd3d_shader.h:1487
@ VKD3D_SHADER_LOG_WARNING
Non-fatal warnings and fatal errors will be returned.
Definition: vkd3d_shader.h:1489
@ VKD3D_SHADER_LOG_INFO
All messages, including general informational messages, will be returned.
Definition: vkd3d_shader.h:1493
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
vkd3d_shader_fog_fragment_mode
The factor used to interpolate the fragment output colour with fog.
Definition: vkd3d_shader.h:497
@ VKD3D_SHADER_FOG_FRAGMENT_EXP2
The fog interpolation factor is 2^-((k * c)²).
Definition: vkd3d_shader.h:529
@ VKD3D_SHADER_FOG_FRAGMENT_NONE
No fog interpolation is applied; the output colour is passed through unmodified.
Definition: vkd3d_shader.h:503
@ VKD3D_SHADER_FOG_FRAGMENT_EXP
The fog interpolation factor is 2^-(k * c).
Definition: vkd3d_shader.h:516
@ VKD3D_SHADER_FOG_FRAGMENT_LINEAR
The fog interpolation factor is (E - c) * k.
Definition: vkd3d_shader.h:543
vkd3d_shader_structure_type
The type of a chained structure.
Definition: vkd3d_shader.h:67
@ VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition: vkd3d_shader.h:79
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO
The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
Definition: vkd3d_shader.h:110
@ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
The structure is a vkd3d_shader_compile_info structure.
Definition: vkd3d_shader.h:69
@ VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO
The structure is a vkd3d_shader_parameter_info structure.
Definition: vkd3d_shader.h:115
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition: vkd3d_shader.h:73
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition: vkd3d_shader.h:75
@ VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO
The structure is a vkd3d_shader_descriptor_offset_info structure.
Definition: vkd3d_shader.h:95
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO
The structure is a vkd3d_shader_scan_signature_info structure.
Definition: vkd3d_shader.h:100
@ VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO
The structure is a vkd3d_shader_preprocess_info structure.
Definition: vkd3d_shader.h:90
@ VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
The structure is a vkd3d_shader_interface_info structure.
Definition: vkd3d_shader.h:71
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO
The structure is a vkd3d_shader_scan_hull_shader_tessellation_info structure.
Definition: vkd3d_shader.h:120
@ VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO
The structure is a vkd3d_shader_varying_map_info structure.
Definition: vkd3d_shader.h:105
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
The structure is a vkd3d_shader_spirv_target_info structure.
Definition: vkd3d_shader.h:77
@ VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO
The structure is a vkd3d_shader_hlsl_source_info structure.
Definition: vkd3d_shader.h:85
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition: vkd3d_shader.h:389
@ VKD3D_SHADER_VISIBILITY_DOMAIN
The resource is visible only to the domain shader.
Definition: vkd3d_shader.h:397
@ VKD3D_SHADER_VISIBILITY_COMPUTE
The resource is visible only to the compute shader.
Definition: vkd3d_shader.h:404
@ VKD3D_SHADER_VISIBILITY_PIXEL
The resource is visible only to the pixel shader.
Definition: vkd3d_shader.h:401
@ VKD3D_SHADER_VISIBILITY_ALL
The resource is visible to all shader stages.
Definition: vkd3d_shader.h:391
@ VKD3D_SHADER_VISIBILITY_GEOMETRY
The resource is visible only to the geometry shader.
Definition: vkd3d_shader.h:399
@ VKD3D_SHADER_VISIBILITY_VERTEX
The resource is visible only to the vertex shader.
Definition: vkd3d_shader.h:393
@ VKD3D_SHADER_VISIBILITY_HULL
The resource is visible only to the hull shader.
Definition: vkd3d_shader.h:395
VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Free members of struct vkd3d_shader_scan_combined_resource_sampler_info allocated by vkd3d_shader_sca...
vkd3d_shader_spirv_extension
Definition: vkd3d_shader.h:1555
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
Definition: vkd3d_shader.h:1565
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT
Definition: vkd3d_shader.h:1561
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER
Definition: vkd3d_shader.h:1563
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING
Definition: vkd3d_shader.h:1559
vkd3d_shader_api_version
Definition: vkd3d_shader.h:44
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition: vkd3d_shader.h:2274
@ VKD3D_SHADER_COMPONENT_INT
32-bit signed integer.
Definition: vkd3d_shader.h:2280
@ VKD3D_SHADER_COMPONENT_UINT
32-bit unsigned integer.
Definition: vkd3d_shader.h:2278
@ VKD3D_SHADER_COMPONENT_DOUBLE
64-bit IEEE floating-point.
Definition: vkd3d_shader.h:2286
@ VKD3D_SHADER_COMPONENT_UINT64
64-bit unsigned integer.
Definition: vkd3d_shader.h:2288
@ VKD3D_SHADER_COMPONENT_FLOAT
32-bit IEEE floating-point.
Definition: vkd3d_shader.h:2282
@ VKD3D_SHADER_COMPONENT_VOID
The varying has no type.
Definition: vkd3d_shader.h:2276
@ VKD3D_SHADER_COMPONENT_BOOL
Boolean.
Definition: vkd3d_shader.h:2284
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition: vkd3d_shader.h:426
@ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
The descriptor is an unordered access view.
Definition: vkd3d_shader.h:436
@ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
The descriptor is a constant buffer view.
Definition: vkd3d_shader.h:441
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
The descriptor is a sampler.
Definition: vkd3d_shader.h:446
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
The descriptor is a shader resource view.
Definition: vkd3d_shader.h:431
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:2471
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition: vkd3d_shader.h:2039
@ VKD3D_SHADER_RESOURCE_NONE
The type is invalid or not applicable for this descriptor.
Definition: vkd3d_shader.h:2044
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY
2-dimensional array texture.
Definition: vkd3d_shader.h:2060
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
Multisampled 2-dimensional texture.
Definition: vkd3d_shader.h:2052
@ VKD3D_SHADER_RESOURCE_TEXTURE_3D
3-dimensional texture.
Definition: vkd3d_shader.h:2054
@ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
1-dimensional array texture.
Definition: vkd3d_shader.h:2058
@ VKD3D_SHADER_RESOURCE_BUFFER
Dimensionless buffer.
Definition: vkd3d_shader.h:2046
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE
Cubemap texture.
Definition: vkd3d_shader.h:2056
@ VKD3D_SHADER_RESOURCE_TEXTURE_1D
1-dimensional texture.
Definition: vkd3d_shader.h:2048
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
Cubemap array texture.
Definition: vkd3d_shader.h:2064
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
Multisampled 2-dimensional array texture.
Definition: vkd3d_shader.h:2062
@ VKD3D_SHADER_RESOURCE_TEXTURE_2D
2-dimensional texture.
Definition: vkd3d_shader.h:2050
VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
Free the contents of a vkd3d_shader_dxbc_desc structure allocated by another vkd3d-shader function,...
VKD3D_SHADER_API const char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
Set a callback to be called when vkd3d-shader outputs debug logging.
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition: vkd3d_shader.h:3260
VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info)
Free members of struct vkd3d_shader_scan_signature_info allocated by vkd3d_shader_scan().
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition: vkd3d_shader.h:3266
vkd3d_shader_compile_option_typed_uav
Determines how typed UAVs are declared.
Definition: vkd3d_shader.h:146
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN
Use Unknown format for UAVs which are read from.
Definition: vkd3d_shader.h:153
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32
Use R32(u)i/R32f format for UAVs which are read from.
Definition: vkd3d_shader.h:148
VKD3D_SHADER_API enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
int(* PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Type of vkd3d_shader_parse_dxbc().
Definition: vkd3d_shader.h:3300
VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Parse a DXBC blob contained in a vkd3d_shader_code structure.
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:2418
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition: vkd3d_shader.h:3252
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition: vkd3d_shader.h:3277
vkd3d_shader_descriptor_range_flags
Definition: vkd3d_shader.h:1960
@ VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
Definition: vkd3d_shader.h:1967
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Preprocess the given source code.
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:2473
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition: vkd3d_shader.h:3255
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition: vkd3d_shader.h:2351
@ VKD3D_SHADER_MINIMUM_PRECISION_UINT_16
16-bit unsigned integer.
Definition: vkd3d_shader.h:2360
@ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2
10-bit fixed point (2 integer and 8 fractional bits).
Definition: vkd3d_shader.h:2356
@ VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16
16-bit floating-point.
Definition: vkd3d_shader.h:2354
@ VKD3D_SHADER_MINIMUM_PRECISION_INT_16
16-bit signed integer.
Definition: vkd3d_shader.h:2358
void(* PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info)
Type of vkd3d_shader_free_scan_signature_info().
Definition: vkd3d_shader.h:3311
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition: vkd3d_shader.h:3281
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
void(* PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_preprocess().
Definition: vkd3d_shader.h:3291
vkd3d_shader_target_type
The output format of a compiled shader.
Definition: vkd3d_shader.h:1435
@ VKD3D_SHADER_TARGET_SPIRV_BINARY
A SPIR-V shader in binary form.
Definition: vkd3d_shader.h:1445
@ VKD3D_SHADER_TARGET_D3D_ASM
Direct3D shader assembly.
Definition: vkd3d_shader.h:1450
@ VKD3D_SHADER_TARGET_NONE
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:1440
@ VKD3D_SHADER_TARGET_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:1460
@ VKD3D_SHADER_TARGET_GLSL
An 'OpenGL Shading Language' shader.
Definition: vkd3d_shader.h:1464
@ VKD3D_SHADER_TARGET_MSL
A 'Metal Shading Language' shader.
Definition: vkd3d_shader.h:1473
@ VKD3D_SHADER_TARGET_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition: vkd3d_shader.h:1455
@ VKD3D_SHADER_TARGET_FX
Binary format used by Direct3D 9/10.x/11 effects profiles.
Definition: vkd3d_shader.h:1469
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition: vkd3d_shader.h:3257
vkd3d_shader_compile_option_pack_matrix_order
Determines how matrices are stored.
Definition: vkd3d_shader.h:178
vkd3d_shader_spirv_environment
Definition: vkd3d_shader.h:1544
@ VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1
Definition: vkd3d_shader.h:1549
vkd3d_shader_compile_option_feature_flags
Advertises feature availability.
Definition: vkd3d_shader.h:234
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS
The SPIR-V target environment supports wave operations.
Definition: vkd3d_shader.h:251
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64
The SPIR-V target environment supports 64-bit integer types.
Definition: vkd3d_shader.h:238
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64
The SPIR-V target environment supports 64-bit floating-point types.
Definition: vkd3d_shader.h:242
void(* PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback)
Type of vkd3d_shader_set_log_callback().
Definition: vkd3d_shader.h:3295
vkd3d_shader_parameter_name
Names a specific shader parameter, used in struct vkd3d_shader_parameter and struct vkd3d_shader_para...
Definition: vkd3d_shader.h:639
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE
Whether texture coordinate inputs should take their values from the point coordinate.
Definition: vkd3d_shader.h:849
@ VKD3D_SHADER_PARAMETER_NAME_FOG_SOURCE
Fog source.
Definition: vkd3d_shader.h:940
@ VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
The sample count of the framebuffer, as returned by the HLSL function GetRenderTargetSampleCount() or...
Definition: vkd3d_shader.h:653
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC
Alpha test comparison function.
Definition: vkd3d_shader.h:678
@ VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE
Scale value for fog.
Definition: vkd3d_shader.h:916
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF
Alpha test reference value.
Definition: vkd3d_shader.h:688
@ VKD3D_SHADER_PARAMETER_NAME_FOG_END
End coordinate for linear fog.
Definition: vkd3d_shader.h:903
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX
Maximum point size.
Definition: vkd3d_shader.h:816
@ VKD3D_SHADER_PARAMETER_NAME_FOG_FRAGMENT_MODE
Fog mode used in fragment shaders.
Definition: vkd3d_shader.h:877
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN
Minimum point size.
Definition: vkd3d_shader.h:806
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE
Point size.
Definition: vkd3d_shader.h:783
@ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0
Clip plane values.
Definition: vkd3d_shader.h:757
@ VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION
Whether to use flat interpolation for fragment shader colour inputs.
Definition: vkd3d_shader.h:712
@ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK
A mask of enabled clip planes.
Definition: vkd3d_shader.h:740
@ VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR
Fog colour.
Definition: vkd3d_shader.h:890
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
void(* PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Type of vkd3d_shader_free_scan_combined_resource_sampler_info().
Definition: vkd3d_shader.h:3314
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition: vkd3d_shader.h:132
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER
Use buffer textures for buffer UAVs.
Definition: vkd3d_shader.h:134
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER
Use storage buffers for buffer UAVs.
Definition: vkd3d_shader.h:136
This file contains definitions for basic types used by vkd3d libraries.